MICHAŁ SZCZĄCHOR

GAME PROGRAMMER

My name is Michał Szcząchor. I'm currently pursuing diploma in game development to enhance skills. I love creating games as much as I love playing them.

I have created four fully functional games as game projects at Futuregames. I also participated in game jams as well as created some side projects before and during my time at Futuregames.

I always enjoy learning new things, work solo or be a team player and I'm always eager to take on new challenges.

I am currently focusing on UI specialization. For now my biggest project in this area is our game "Shattered Ground", but more are on the way!

GAME PROJECTS


FUTUREGAMES PROJECTS

Culmination of knowledge gained throughout years of learning, Futuregames projects are team-based, weeks-long and shipped at the end of development.

Shattered Ground

Shattered Ground (2024)

Shattered Ground, the latest and most advanced project developed in Unreal Engine, is a high-octane military first-person shooter designed to capture the essence of the immensely popular FPS genre. This vertical slice contains tutorial level and first encounter with enemies.

  • 9
  • 4 Weeks
  • Unreal Engine
  • PC
The Neglect

The Neglect (2024)

The longest and also the first project in Unreal Engine. The Neglect is a first person psychological horror experience inspired by the tragic real-life case of Lacey Fletcher. Immerse yourself in a chilling environment, solve puzzles and unravel a haunting story to escape the nightmare.

  • 14
  • 7 Weeks
  • Unreal Engine
  • PC
Summit Sprint

Summit Sprint (2024)

This game was made during our second game project at Futuregames. As a climber, you will try to reach the peak of the mountains as fast as possible. Climb and jump among rocks, manage to get enough chalk and not to fall from the cliff.

  • 16
  • 4 Weeks
  • Unity
  • Android/iOS
Yori

Yori (2023)

This game was made during our first game project at Futuregames. Explore the deserted halls of an eerie magical school through the eyes of sleepy Yori—the student who overslept and is trying to make it to class on time.

  • 12
  • 3 Weeks
  • Unity
  • PC

Side Projects

Games I made taking various additional courses, playing around in engine or working together with other students in our free time. Most of these games are work in progress.

Pathfinding

A* Pathfinding (2024)

Demonstration of working A* algorithm on a custom made, modifiable grid.

  • 1
  • Unity
CommonUI

CommonUI project (2024)

Project made for learning CommonUI plugin, currently only drafts of menu system.

  • 1
  • Unreal Engine
Mass

Mass project (2024)

Project I made while learning Mass plugin, Epic version of Entity Component System.

  • 1
  • Unreal Engine
Ilander

Ilander 2.0 (2023)

This game was made as a project for finishing first course in Futuregames.

  • 1
  • 1 Week
  • Unity
  • PC
Kitchen Chaos

Kitchen Chaos (2022)

This game was made with course from CodeMonkey. Really great journey of mastering unity skills and playable final product.

  • 1
  • 4 Weeks
  • Unity

GameJam Projects

Games made for various game jams.

Little Maria

Little Maria (2024)

Game made for PolyGam 2024

  • 5
  • 48 Hours
  • Unity

Fredro-Jam project (2023)

Game made for Fredro-Jam

  • 4
  • 48 Hours
  • Unity

CONTACT


  • Let's get in touch!